Roaming through contexts with Roam: Organization

Organization

As a result of extensive work with this technique, a kind of secondary memory will arise, an alter ego with who we can constantly communicate. It proves to be similar to our own memory in that it does not have a thoroughly constructed order of its entirety, not hierarchy, and most certainly no linear structure like a book. Just because of this, it gets its own life, independent of its author.

image by the author

[G]ameplay is argued as being the achievement of dyadic and reciprocal coupling between a player and the game. In this reciprocity, gameplay arises as autonomous organization that is both self-sustaining and precarious. Coordination and exploration are offered as constitutive principles of videogame gameplay.

The Essential Balances

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